Description:
Streamline performance of debug code....
Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
Name Size Modified Last Commit Author
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availableprofiles.c Loading ...
bestprofile.c Loading ...
finderrors.c Loading ...
glcaps.c Loading ...
mojoshader-compiler.c Loading ...
testoutput.c Loading ...
testparse.c Loading ...