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Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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FNA/obj/Debug/.NETFramework,Version=v4.0.AssemblyAttributes.cs
4 lines | 204 B | text/x-csharp | CSharpLexer
// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETFramework,Version=v4.0", FrameworkDisplayName = ".NET Framework 4")]