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Description:
Streamline performance of debug code....
Description:
Streamline performance of debug code.
Use raw floats for draw times and avoid resorting so many times.
Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
References:
Name | Size | Modified | Last Commit | Author |
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.. | ||||
ContentReaders | ||||
ContentExtensions.cs | Loading ... | |||
ContentLoadException.cs | Loading ... | |||
ContentManager.cs | Loading ... | |||
ContentReader.cs | Loading ... | |||
ContentSerializerAttribute.cs | Loading ... | |||
ContentSerializerCollectionItemNameAttribute.cs | Loading ... | |||
ContentSerializerIgnoreAttribute.cs | Loading ... | |||
ContentSerializerRuntimeTypeAttribute.cs | Loading ... | |||
ContentSerializerTypeVersionAttribute.cs | Loading ... | |||
ContentTypeReader.cs | Loading ... | |||
ContentTypeReaderManager.cs | Loading ... | |||
LzxDecoder.cs | Loading ... | |||
ResourceContentManager.cs | Loading ... |