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Description:
Streamline performance of debug code....
Description:
Streamline performance of debug code.
Use raw floats for draw times and avoid resorting so many times.
Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
References:
Name | Size | Modified | Last Commit | Author |
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.. | ||||
Blend.cs | Loading ... | |||
BlendFunction.cs | Loading ... | |||
BlendState.cs | Loading ... | |||
CompareFunction.cs | Loading ... | |||
CullMode.cs | Loading ... | |||
DepthStencilState.cs | Loading ... | |||
FillMode.cs | Loading ... | |||
RasterizerState.cs | Loading ... | |||
SamplerState.cs | Loading ... | |||
StencilOperation.cs | Loading ... | |||
TextureAddressMode.cs | Loading ... | |||
TextureFilter.cs | Loading ... |