Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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SpriteFontPlus/build_all.bat
6 lines | 290 B | application/x-msdownload | BatchLexer
dotnet --version
dotnet build build\SpriteFontPlus.Monogame.sln /p:Configuration=Release --no-incremental
call copy_zip_package_files.bat
rename "ZipPackage" "SpriteFontPlus.%APPVEYOR_BUILD_VERSION%"
7z a SpriteFontPlus.%APPVEYOR_BUILD_VERSION%.zip SpriteFontPlus.%APPVEYOR_BUILD_VERSION%