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Commit Description:
Streamline performance of debug code....
Commit Description:
Streamline performance of debug code. Use raw floats for draw times and avoid resorting so many times. Seems to reduce time by about a third. Still ends up slow after leaving the game running for a few minutes.
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scripts/LoadInk.csx
10 lines | 187 B | text/plain | TextLexer
#r "../isometric-park-fna/bin/Debug/ink-engine-runtime.dll"
using Ink.Runtime;
using System;
using System.IO;
new Story(File.ReadAllText(@"isometric-park-fna/Content/dialog.json"));