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Update dialog.json
Commit Description:
Update dialog.json
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FNA/lib/FNA3D/visualc/FNA3D.vcxproj
131 lines | 6.5 KiB | text/plain | TextLexer
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{6DB15344-E000-45CB-A48A-1D72F7D6E945}</ProjectGuid>
<RootNamespace>FNA3D</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<IncludePath>..\..\SDL2\include;..\MojoShader;..\include;$(DXSDK_DIR)\Include;..\Vulkan-Headers\include;$(IncludePath)</IncludePath>
<LibraryPath>..\..\SDL2\lib\$(PlatformShortName);$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>FNA3D_DRIVER_OPENGL;FNA3D_DRIVER_D3D11;FNA3D_DRIVER_VULKAN;MOJOSHADER_NO_VERSION_INCLUDE;MOJOSHADER_USE_SDL_STDLIB;MOJOSHADER_EFFECT_SUPPORT;MOJOSHADER_DEPTH_CLIPPING;MOJOSHADER_FLIP_RENDERTARGET;MOJOSHADER_XNA4_VERTEX_TEXTURES;SUPPORT_PROFILE_ARB1=0;SUPPORT_PROFILE_ARB1_NV=0;SUPPORT_PROFILE_BYTECODE=0;SUPPORT_PROFILE_D3D=0;SUPPORT_PROFILE_METAL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>FNA3D_DRIVER_OPENGL;FNA3D_DRIVER_D3D11;FNA3D_DRIVER_VULKAN;MOJOSHADER_NO_VERSION_INCLUDE;MOJOSHADER_USE_SDL_STDLIB;MOJOSHADER_EFFECT_SUPPORT;MOJOSHADER_DEPTH_CLIPPING;MOJOSHADER_FLIP_RENDERTARGET;MOJOSHADER_XNA4_VERTEX_TEXTURES;SUPPORT_PROFILE_ARB1=0;SUPPORT_PROFILE_ARB1_NV=0;SUPPORT_PROFILE_BYTECODE=0;SUPPORT_PROFILE_D3D=0;SUPPORT_PROFILE_METAL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\MojoShader\mojoshader.c">
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\MojoShader\mojoshader_common.c">
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\MojoShader\mojoshader_d3d11.c">
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\MojoShader\mojoshader_effects.c">
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\MojoShader\mojoshader_metal.c">
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\MojoShader\mojoshader_opengl.c">
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\MojoShader\mojoshader_vulkan.c">
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\MojoShader\profiles\mojoshader_profile_common.c">
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\MojoShader\profiles\mojoshader_profile_glsl.c">
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\MojoShader\profiles\mojoshader_profile_hlsl.c">
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\MojoShader\profiles\mojoshader_profile_metal.c">
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\MojoShader\profiles\mojoshader_profile_spirv.c">
<CompileAs>CompileAsCpp</CompileAs>
</ClCompile>
<ClCompile Include="..\src\FNA3D.c" />
<ClCompile Include="..\src\FNA3D_Driver_D3D11.c" />
<ClCompile Include="..\src\FNA3D_Driver_Vulkan.c" />
<ClCompile Include="..\src\FNA3D_Image.c" />
<ClCompile Include="..\src\FNA3D_Driver_OpenGL.c" />
<ClCompile Include="..\src\FNA3D_PipelineCache.c" />
<ClCompile Include="..\src\FNA3D_Tracing.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\FNA3D.h" />
<ClInclude Include="..\include\FNA3D_Image.h" />
<ClInclude Include="..\src\FNA3D_Driver.h" />
<ClInclude Include="..\src\FNA3D_Driver_D3D11.h" />
<ClInclude Include="..\src\FNA3D_Driver_OpenGL.h" />
<ClInclude Include="..\src\FNA3D_Driver_OpenGL_glfuncs.h" />
<ClInclude Include="..\src\FNA3D_Driver_Vulkan_vkfuncs.h" />
<ClInclude Include="..\src\FNA3D_PipelineCache.h" />
<ClInclude Include="..\src\FNA3D_Tracing.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>