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Gameplay:
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Money:
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- Add basic subsidy @milestone(1: Basic Money) @done(2021-01-27)
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- Basic Balance sheet
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- Basic balance sheet @milestone(1: Basic Money)
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- Basic display @done(2021-01-27)
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- Movement @done(2021-01-27)
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- Close button @done(2021-01-28)
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- Better appearance
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- Money graph @maybe
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Procgen:
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short phase, maybe?
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- Add some procedurally generated dialog @maybe @milestone(2: Procgen)
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- Add some procedurally generated newspaper @maybe @milestone(2: Procgen) @done(2021-03-15)
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- Basic NEWS tab @milestone(2: Procgen)
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- Different tabs for different sources @done(2021-02-21)
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Straight-ahead news, tabloid, and something environmental?
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- Write a small number of testing @done(2021-03-15)
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- Write five stories for each source
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- Arborist
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- Wire @done(2021-03-22)
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- True
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- Figure out update interval @done(2021-03-22)
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- Better NEWS tab
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- Images for some stories
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- More stories—a dozen for each source?
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Logging:
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- Add contract struct @milestone(3: Contracts) @nvm
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- Add tree simulation @milestone(3: Contracts) @done(2021-04-27)
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- Add contract generation @milestone(3: Contracts) @done(2021-04-12)
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- Outline reserved areas @milestone(3: Contracts) @done(2021-04-09)
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- Add company images @milestone(3: Contracts) @maybe
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Trees:
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- Add basic maintenance cost @milestone(1: Basic Money) @done(2021-01-27)
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- Add basic age simulation
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- Biodiversity @maybe
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- Research agreements @maybe
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- Forest rangers allocatable as law enforcement? @maybe
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Have to think about thematic implications
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- Have an "enforce trespassing" policy
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Seems like a good way to get started?
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Reduces cost of vandalism repair?
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- Sell Firewood?
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Staff:
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- Ranger staffing? @maybe @milestone(1: Basic Money)
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- Staffing window
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- Ranger allocation
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- Set employee salaries, leave, etc. @maybe
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- Figure out roles: ranger, educator, researcher?
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Don't want to be too derivative
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- Employee training mechanic @maybe
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Leisure:
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- Add way to mark off area for leisure @milestone(6: Leisure)
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- Basic satisfaction @milestone(6: Leisure)
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- Set
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End games/outcomes:
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- Financial mismanagement @milestone(5: Events)
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- Figure out threshold
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- Self-sufficient
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i.e., no need for subsidy
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May not be ending
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- Forest mismanagement @milestone(5: Events)
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- Figure out threshold
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- High biodiversity? @maybe
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- High satisfaction
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- Figure out how to differentiate this from forest health
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- Hat Trick: Satisfaction, Forest Health, **and** Self-Sustaining
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- Figure out extent that this should even be possible?
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Thematically, maybe dubious?
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On the other hand, could be something that requires luck
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It's possible in SimSafari
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- Land repatriation to indigenous @maybe
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Like the acknowledgement, don't want it to be too white savior-y (although obv. player isn't necessarily white)
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- Research center @maybe
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-
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Community:
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Differing reputation with different groups. Could mix more and less political.
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Don't want to go too Democracy 3/4: being able to affect the group size via policy is probably out. (Groups being intersectional might work, but is kind of tricky.)
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Maybe a procedurally generated set of groups with some hard-coded elements? E.g.,
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Misc:
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- Assistant commentary @milestone(5: Events)
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Need to ensure it's not annoying
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- Basic random events @milestone(5: Events)
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- Tree planting campaign
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- Friends of the park fundraiser
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- Federal grant
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- Celebrity visit
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- Disasters @maybe
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- Fire
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|
would probably have to animate
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- Disease
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- Photos for dialog?
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- Graphs window
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|
|
Could use ImPlot for this
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Structure:
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|
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- Add modes @milestone(5: Events)
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- Refactor stuff out of FNAGame
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- Saving @prototyped @milestone(4: Beginning)
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|
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- Encompass @maybe @done(2021-04-03)
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|
Currently thinking about a hybrid model where the Simulation class receives a lot of the events from Encompass. so things like Events, Contracts, and Research agreements are handled by Encompass. Perhaps Input, too?
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|
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- Ensure library loads
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|
- Windows
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- Linux @done(2021-04-19)
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|
|
- macOS @done(2021-04-27)
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|
|
Technically done
|
|
|
- Decide how to handle ImGUI ref parameters
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|
|
Basically have to decide whether to embrace its style or go toward a more functional approach
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|
|
- Change conversation to use ImGui
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|
|
- Rearchitect to avoid giving everything access to Simulation
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|
|
- Add a start screen @milestone(4: Beginning)
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|
|
- Add a create park dialog @milestone(4: Beginning)
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|
|
- Procgen park names (that player can override)
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|
|
- Button to generate new name?
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|
|
- Allow player to choose title @maybe
|
|
|
Some possibilities: Mr., Ms., Mx., Director, Dr., Professor, Miss, Col., Herr Dr. Dr. nothing, custom
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|
Might be fun to have tiny acknowledgement of choice — probably dialog only, no mechanical change. (E.g., a researcher might allude to you having a PhD. or an enby character might say something comiserating.)
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|
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- Allow player to choose difficulty
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|
|
I'm thinking: Easy would be constant subsidy, Medium would be declining subsidy, and Hard would be none.
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|
|
Could name them Benevolent, Austerity, and Hostility? Or Conservationist, Austerity, Libertarian? (Maybe too pointed!) I kind of like describing these as the government's "orientation" or "attitude" toward park.
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|
|
- Allow player to choose profile image @maybe
|
|
|
Same style as rest of the game (dithered b&w, at least right now)
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|
|
- Basic In-game menu @milestone(4: Beginning)
|
|
|
At minimum, New Game, Quit, and Quit to Menu
|
|
|
- Graphics options
|
|
|
- Add to in-game menu
|
|
|
- Additional in-game menu
|
|
|
- Save
|
|
|
- Save & Quit
|
|
|
|
|
|
Other features:
|
|
|
Accessibility:
|
|
|
- Verify contrast
|
|
|
- Option to Increase display size
|
|
|
- Option to Turn off bad outcomes or disasters @maybe
|
|
|
- Dyslexic-friendly font @maybe
|
|
|
- Screen reader support @maybe
|
|
|
Would probably be a big undertaking (sort of opposite to the web, where things tend to be accessible unless you start reimplenting things or going more advanced)
|
|
|
- Investigate .NET support for screen readers
|
|
|
- Ask on social media
|
|
|
- Moontools Discord
|
|
|
- FNA Discord
|
|
|
- Mastodon
|
|
|
- Figure out a good screen reader to use for testing
|
|
|
- macOS
|
|
|
- Windows
|
|
|
- Linux
|
|
|
- Look for prior art
|
|
|
- Add a "describe" button/key that speaks the current scene @maybe
|
|
|
-
|
|
|
- Option to Turn off bad outcomes or disasters?
|
|
|
- No fees when contracts break
|
|
|
- Contracts go dormant instead of ending.
|
|
|
Other QoL things:
|
|
|
- Adjust display size
|
|
|
- Toggle trees translucency
|
|
|
Right now we hide trees outright, which probably should be limited to debugging
|
|
|
- Right click to center
|
|
|
Internationalization:
|
|
|
- Probably won't pay to translate or anything, but should consider setting up the structure @maybe @milestone(4: Beginning)
|
|
|
If nothing else, might be useful for future projects.
|
|
|
Bugs:
|
|
|
Graphics:
|
|
|
- Trees jump around when pressing show/hide grid
|
|
|
- Trees sometimes
|
|
|
- Sometimes framerate jumps to 180-200 fps. (Better than reverse, but kinda weird)
|
|
|
Misc:
|
|
|
- Exits are messy (does Encompass add threading?)
|
|
|
[xcb] Unknown sequence number while appending request
|
|
|
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
|
|
|
[xcb] Aborting, sorry about that.
|
|
|
dotnet: ../../src/xcb_io.c:145: append_pending_request: Assertion `!xcb_xlib_unknown_seq_number' failed.
|
|
|
Aborted (core dumped)
|
|
|
|
|
|
|