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Add missing component and message.
Commit Description:
Add missing component and message.
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FNA/src/Graphics/Texture2D.cs
616 lines | 11.6 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2022 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.IO;
using System.Runtime.InteropServices;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
public class Texture2D : Texture
{
#region Public Properties
public int Width
{
get;
private set;
}
public int Height
{
get;
private set;
}
public Rectangle Bounds
{
get
{
return new Rectangle(0, 0, Width, Height);
}
}
#endregion
#region Public Constructors
public Texture2D(
GraphicsDevice graphicsDevice,
int width,
int height
) : this(
graphicsDevice,
width,
height,
false,
SurfaceFormat.Color
) {
}
public Texture2D(
GraphicsDevice graphicsDevice,
int width,
int height,
bool mipMap,
SurfaceFormat format
) {
if (graphicsDevice == null)
{
throw new ArgumentNullException("graphicsDevice");
}
GraphicsDevice = graphicsDevice;
Width = width;
Height = height;
LevelCount = mipMap ? CalculateMipLevels(width, height) : 1;
// TODO: Use QueryRenderTargetFormat!
if (this is IRenderTarget)
{
if (format == SurfaceFormat.ColorSrgbEXT)
{
if (FNA3D.FNA3D_SupportsSRGBRenderTargets(GraphicsDevice.GLDevice) == 0)
{
// Renderable but not on this device
Format = SurfaceFormat.Color;
}
else
{
Format = format;
}
}
else if ( format != SurfaceFormat.Color &&
format != SurfaceFormat.Rgba1010102 &&
format != SurfaceFormat.Rg32 &&
format != SurfaceFormat.Rgba64 &&
format != SurfaceFormat.Single &&
format != SurfaceFormat.Vector2 &&
format != SurfaceFormat.Vector4 &&
format != SurfaceFormat.HalfSingle &&
format != SurfaceFormat.HalfVector2 &&
format != SurfaceFormat.HalfVector4 &&
format != SurfaceFormat.HdrBlendable )
{
// Not a renderable format period
Format = SurfaceFormat.Color;
}
else
{
Format = format;
}
}
else
{
Format = format;
}
texture = FNA3D.FNA3D_CreateTexture2D(
GraphicsDevice.GLDevice,
Format,
Width,
Height,
LevelCount,
(byte) ((this is IRenderTarget) ? 1 : 0)
);
}
#endregion
#region Public SetData Methods
public void SetData<T>(T[] data) where T : struct
{
SetData(
0,
null,
data,
0,
data.Length
);
}
public void SetData<T>(
T[] data,
int startIndex,
int elementCount
) where T : struct {
SetData(
0,
null,
data,
startIndex,
elementCount
);
}
public void SetData<T>(
int level,
Rectangle? rect,
T[] data,
int startIndex,
int elementCount
) where T : struct {
if (data == null)
{
throw new ArgumentNullException("data");
}
if (startIndex < 0)
{
throw new ArgumentOutOfRangeException("startIndex");
}
if (data.Length < (elementCount + startIndex))
{
throw new ArgumentOutOfRangeException("elementCount");
}
int x, y, w, h;
if (rect.HasValue)
{
x = rect.Value.X;
y = rect.Value.Y;
w = rect.Value.Width;
h = rect.Value.Height;
}
else
{
x = 0;
y = 0;
w = Math.Max(Width >> level, 1);
h = Math.Max(Height >> level, 1);
}
int elementSize = Marshal.SizeOf(typeof(T));
int requiredBytes = (w * h * GetFormatSize(Format)) / GetBlockSizeSquared(Format);
int availableBytes = elementCount * elementSize;
if (requiredBytes > availableBytes)
{
throw new ArgumentOutOfRangeException("rect", "The region you are trying to upload is larger than the amount of data you provided.");
}
GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
FNA3D.FNA3D_SetTextureData2D(
GraphicsDevice.GLDevice,
texture,
x,
y,
w,
h,
level,
handle.AddrOfPinnedObject() + startIndex * elementSize,
elementCount * elementSize
);
handle.Free();
}
public void SetDataPointerEXT(
int level,
Rectangle? rect,
IntPtr data,
int dataLength
) {
if (data == IntPtr.Zero)
{
throw new ArgumentNullException("data");
}
int x, y, w, h;
if (rect.HasValue)
{
x = rect.Value.X;
y = rect.Value.Y;
w = rect.Value.Width;
h = rect.Value.Height;
}
else
{
x = 0;
y = 0;
w = Math.Max(Width >> level, 1);
h = Math.Max(Height >> level, 1);
}
FNA3D.FNA3D_SetTextureData2D(
GraphicsDevice.GLDevice,
texture,
x,
y,
w,
h,
level,
data,
dataLength
);
}
#endregion
#region Public GetData Methods
public void GetData<T>(T[] data) where T : struct
{
GetData(
0,
null,
data,
0,
data.Length
);
}
public void GetData<T>(
T[] data,
int startIndex,
int elementCount
) where T : struct {
GetData(
0,
null,
data,
startIndex,
elementCount
);
}
public void GetData<T>(
int level,
Rectangle? rect,
T[] data,
int startIndex,
int elementCount
) where T : struct {
if (data == null || data.Length == 0)
{
throw new ArgumentException("data cannot be null");
}
if (data.Length < startIndex + elementCount)
{
throw new ArgumentException(
"The data passed has a length of " + data.Length.ToString() +
" but " + elementCount.ToString() + " pixels have been requested."
);
}
int subX, subY, subW, subH;
if (rect == null)
{
subX = 0;
subY = 0;
subW = Width >> level;
subH = Height >> level;
}
else
{
subX = rect.Value.X;
subY = rect.Value.Y;
subW = rect.Value.Width;
subH = rect.Value.Height;
}
int elementSizeInBytes = Marshal.SizeOf(typeof(T));
ValidateGetDataFormat(Format, elementSizeInBytes);
GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
FNA3D.FNA3D_GetTextureData2D(
GraphicsDevice.GLDevice,
texture,
subX,
subY,
subW,
subH,
level,
handle.AddrOfPinnedObject() + (startIndex * elementSizeInBytes),
elementCount * elementSizeInBytes
);
handle.Free();
}
#endregion
#region Public Texture2D Save Methods
public void SaveAsJpeg(Stream stream, int width, int height)
{
int quality;
string qualityString = Environment.GetEnvironmentVariable("FNA_GRAPHICS_JPEG_SAVE_QUALITY");
if (string.IsNullOrEmpty(qualityString) || !int.TryParse(qualityString, out quality))
{
quality = 100; // FIXME: What does XNA pick for quality? -flibit
}
int len = Width * Height * GetFormatSize(Format);
IntPtr data = Marshal.AllocHGlobal(len);
FNA3D.FNA3D_GetTextureData2D(
GraphicsDevice.GLDevice,
texture,
0,
0,
Width,
height,
0,
data,
len
);
FNA3D.WriteJPGStream(
stream,
Width,
Height,
width,
height,
data,
quality
);
Marshal.FreeHGlobal(data);
}
public void SaveAsPng(Stream stream, int width, int height)
{
int len = Width * Height * GetFormatSize(Format);
IntPtr data = Marshal.AllocHGlobal(len);
FNA3D.FNA3D_GetTextureData2D(
GraphicsDevice.GLDevice,
texture,
0,
0,
Width,
height,
0,
data,
len
);
FNA3D.WritePNGStream(
stream,
Width,
Height,
width,
height,
data
);
Marshal.FreeHGlobal(data);
}
#endregion
#region Public Static Texture2D Load Methods
public static Texture2D FromStream(GraphicsDevice graphicsDevice, Stream stream)
{
if (stream.CanSeek && stream.Position == stream.Length)
{
stream.Seek(0, SeekOrigin.Begin);
}
int width, height, len;
IntPtr pixels = FNA3D.ReadImageStream(
stream,
out width,
out height,
out len
);
Texture2D result = new Texture2D(
graphicsDevice,
width,
height
);
result.SetDataPointerEXT(
0,
null,
pixels,
len
);
FNA3D.FNA3D_Image_Free(pixels);
return result;
}
public static Texture2D FromStream(
GraphicsDevice graphicsDevice,
Stream stream,
int width,
int height,
bool zoom
) {
if (stream.CanSeek && stream.Position == stream.Length)
{
stream.Seek(0, SeekOrigin.Begin);
}
int realWidth, realHeight, len;
IntPtr pixels = FNA3D.ReadImageStream(
stream,
out realWidth,
out realHeight,
out len,
width,
height,
zoom
);
Texture2D result = new Texture2D(
graphicsDevice,
realWidth,
realHeight
);
result.SetDataPointerEXT(
0,
null,
pixels,
len
);
FNA3D.FNA3D_Image_Free(pixels);
return result;
}
#endregion
#region Public Static Texture2D Extensions
/// <summary>
/// Loads image data from a given stream.
/// </summary>
/// <remarks>
/// This is an extension of XNA 4 and is not compatible with XNA. It exists to help with dynamically reloading
/// textures while games are running. Games can use this method to read a stream into memory and then call
/// SetData on a texture with that data, rather than having to dispose the texture and recreate it entirely.
/// </remarks>
/// <param name="stream">The stream from which to read the image data.</param>
/// <param name="width">Outputs the width of the image.</param>
/// <param name="height">Outputs the height of the image.</param>
/// <param name="pixels">Outputs the pixel data of the image, in non-premultiplied RGBA format.</param>
/// <param name="requestedWidth">Preferred width of the resulting image data</param>
/// <param name="requestedHeight">Preferred height of the resulting image data</param>
/// <param name="zoom">false to maintain aspect ratio, true to crop image</param>
public static void TextureDataFromStreamEXT(
Stream stream,
out int width,
out int height,
out byte[] pixels,
int requestedWidth = -1,
int requestedHeight = -1,
bool zoom = false
) {
if (stream.CanSeek && stream.Position == stream.Length)
{
stream.Seek(0, SeekOrigin.Begin);
}
int len;
IntPtr pixPtr = FNA3D.ReadImageStream(
stream,
out width,
out height,
out len,
requestedWidth,
requestedHeight,
zoom
);
pixels = new byte[len];
Marshal.Copy(pixPtr, pixels, 0, len);
FNA3D.FNA3D_Image_Free(pixPtr);
}
public static Texture2D DDSFromStreamEXT(
GraphicsDevice graphicsDevice,
Stream stream
) {
Texture2D result;
// Begin BinaryReader, ignoring a tab!
using (BinaryReader reader = new BinaryReader(stream))
{
int width, height, levels;
bool isCube;
SurfaceFormat format;
Texture.ParseDDS(
reader,
out format,
out width,
out height,
out levels,
out isCube
);
if (isCube)
{
throw new FormatException("This file contains cube map data!");
}
// Allocate/Load texture
result = new Texture2D(
graphicsDevice,
width,
height,
levels > 1,
format
);
byte[] tex = null;
if ( stream is MemoryStream &&
((MemoryStream) stream).TryGetBuffer(out tex) )
{
for (int i = 0; i < levels; i += 1)
{
int levelSize = Texture.CalculateDDSLevelSize(
width >> i,
height >> i,
format
);
result.SetData(
i,
null,
tex,
(int) stream.Seek(0, SeekOrigin.Current),
levelSize
);
stream.Seek(
levelSize,
SeekOrigin.Current
);
}
}
else
{
for (int i = 0; i < levels; i += 1)
{
tex = reader.ReadBytes(Texture.CalculateDDSLevelSize(
width >> i,
height >> i,
format
));
result.SetData(
i,
null,
tex,
0,
tex.Length
);
}
}
// End BinaryReader
}
// Finally.
return result;
}
#endregion
}
}