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#region License
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/* FNA - XNA4 Reimplementation for Desktop Platforms
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* Copyright 2009-2022 Ethan Lee and the MonoGame Team
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*
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* Released under the Microsoft Public License.
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* See LICENSE for details.
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*/
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#endregion
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#region Using Statements
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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#endregion
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namespace Microsoft.Xna.Framework.Graphics
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{
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public class TextureCube : Texture
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{
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#region Public Properties
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/// <summary>
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/// Gets the width and height of the cube map face in pixels.
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/// </summary>
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/// <value>The width and height of a cube map face in pixels.</value>
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public int Size
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{
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get;
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private set;
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}
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#endregion
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#region Public Constructor
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public TextureCube(
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GraphicsDevice graphicsDevice,
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int size,
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bool mipMap,
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SurfaceFormat format
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) {
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if (graphicsDevice == null)
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{
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throw new ArgumentNullException("graphicsDevice");
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}
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GraphicsDevice = graphicsDevice;
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Size = size;
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LevelCount = mipMap ? CalculateMipLevels(size) : 1;
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// TODO: Use QueryRenderTargetFormat!
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if (this is IRenderTarget)
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{
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if (format == SurfaceFormat.ColorSrgbEXT)
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{
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if (FNA3D.FNA3D_SupportsSRGBRenderTargets(GraphicsDevice.GLDevice) == 0)
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{
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// Renderable but not on this device
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Format = SurfaceFormat.Color;
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}
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else
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{
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Format = format;
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}
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}
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else if ( format != SurfaceFormat.Color &&
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format != SurfaceFormat.Rgba1010102 &&
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format != SurfaceFormat.Rg32 &&
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format != SurfaceFormat.Rgba64 &&
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format != SurfaceFormat.Single &&
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format != SurfaceFormat.Vector2 &&
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format != SurfaceFormat.Vector4 &&
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format != SurfaceFormat.HalfSingle &&
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format != SurfaceFormat.HalfVector2 &&
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format != SurfaceFormat.HalfVector4 &&
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format != SurfaceFormat.HdrBlendable )
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{
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// Not a renderable format period
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Format = SurfaceFormat.Color;
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}
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else
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{
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Format = format;
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}
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}
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else
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{
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Format = format;
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}
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texture = FNA3D.FNA3D_CreateTextureCube(
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GraphicsDevice.GLDevice,
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Format,
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Size,
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LevelCount,
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(byte) ((this is IRenderTarget) ? 1 : 0)
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);
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}
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#endregion
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#region Public SetData Methods
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public void SetData<T>(
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CubeMapFace cubeMapFace,
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T[] data
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) where T : struct {
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SetData(
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cubeMapFace,
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0,
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null,
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data,
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0,
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data.Length
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);
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}
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public void SetData<T>(
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CubeMapFace cubeMapFace,
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T[] data,
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int startIndex,
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int elementCount
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) where T : struct {
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SetData(
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cubeMapFace,
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0,
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null,
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data,
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startIndex,
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elementCount
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);
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}
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public void SetData<T>(
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CubeMapFace cubeMapFace,
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int level,
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Rectangle? rect,
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T[] data,
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int startIndex,
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int elementCount
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) where T : struct {
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if (data == null)
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{
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throw new ArgumentNullException("data");
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}
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int xOffset, yOffset, width, height;
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if (rect.HasValue)
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{
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xOffset = rect.Value.X;
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yOffset = rect.Value.Y;
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width = rect.Value.Width;
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height = rect.Value.Height;
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}
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else
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{
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xOffset = 0;
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yOffset = 0;
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width = Math.Max(1, Size >> level);
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height = Math.Max(1, Size >> level);
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}
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int elementSizeInBytes = Marshal.SizeOf(typeof(T));
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GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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FNA3D.FNA3D_SetTextureDataCube(
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GraphicsDevice.GLDevice,
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texture,
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xOffset,
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yOffset,
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width,
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height,
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cubeMapFace,
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level,
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handle.AddrOfPinnedObject() + startIndex * elementSizeInBytes,
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elementCount * elementSizeInBytes
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);
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handle.Free();
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}
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public void SetDataPointerEXT(
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CubeMapFace cubeMapFace,
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int level,
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Rectangle? rect,
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IntPtr data,
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int dataLength
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) {
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if (data == IntPtr.Zero)
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{
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throw new ArgumentNullException("data");
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}
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int xOffset, yOffset, width, height;
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if (rect.HasValue)
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{
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xOffset = rect.Value.X;
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yOffset = rect.Value.Y;
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width = rect.Value.Width;
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height = rect.Value.Height;
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}
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else
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{
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xOffset = 0;
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yOffset = 0;
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width = Math.Max(1, Size >> level);
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height = Math.Max(1, Size >> level);
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}
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FNA3D.FNA3D_SetTextureDataCube(
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GraphicsDevice.GLDevice,
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texture,
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xOffset,
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yOffset,
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width,
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height,
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cubeMapFace,
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level,
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data,
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dataLength
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);
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}
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#endregion
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#region Public GetData Method
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public void GetData<T>(
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CubeMapFace cubeMapFace,
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T[] data
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) where T : struct {
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GetData(
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cubeMapFace,
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0,
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null,
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data,
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0,
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data.Length
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);
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}
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public void GetData<T>(
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CubeMapFace cubeMapFace,
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T[] data,
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int startIndex,
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int elementCount
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) where T : struct {
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GetData(
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cubeMapFace,
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0,
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null,
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data,
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startIndex,
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elementCount
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);
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}
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public void GetData<T>(
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CubeMapFace cubeMapFace,
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int level,
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Rectangle? rect,
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T[] data,
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int startIndex,
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int elementCount
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) where T : struct {
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if (data == null || data.Length == 0)
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{
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throw new ArgumentException("data cannot be null");
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}
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if (data.Length < startIndex + elementCount)
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{
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throw new ArgumentException(
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"The data passed has a length of " + data.Length.ToString() +
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" but " + elementCount.ToString() + " pixels have been requested."
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);
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}
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int subX, subY, subW, subH;
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if (rect == null)
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{
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subX = 0;
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subY = 0;
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subW = Size >> level;
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subH = Size >> level;
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}
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else
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{
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subX = rect.Value.X;
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subY = rect.Value.Y;
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subW = rect.Value.Width;
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subH = rect.Value.Height;
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}
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int elementSizeInBytes = Marshal.SizeOf(typeof(T));
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ValidateGetDataFormat(Format, elementSizeInBytes);
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GCHandle handle = GCHandle.Alloc(data, GCHandleType.Pinned);
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FNA3D.FNA3D_GetTextureDataCube(
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GraphicsDevice.GLDevice,
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texture,
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subX,
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subY,
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subW,
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subH,
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cubeMapFace,
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level,
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handle.AddrOfPinnedObject() + (startIndex * elementSizeInBytes),
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elementCount * elementSizeInBytes
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);
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handle.Free();
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}
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#endregion
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#region Public Static TextureCube Extensions
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public static TextureCube DDSFromStreamEXT(
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GraphicsDevice graphicsDevice,
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Stream stream
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) {
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TextureCube result;
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// Begin BinaryReader, ignoring a tab!
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using (BinaryReader reader = new BinaryReader(stream))
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{
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int width, height, levels;
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bool isCube;
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SurfaceFormat format;
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Texture.ParseDDS(
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reader,
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out format,
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out width,
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out height,
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out levels,
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out isCube
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);
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if (!isCube)
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{
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throw new FormatException("This file does not contain cube data!");
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}
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// Allocate/Load texture
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result = new TextureCube(
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graphicsDevice,
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width,
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levels > 1,
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format
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);
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byte[] tex = null;
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if ( stream is MemoryStream &&
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((MemoryStream) stream).TryGetBuffer(out tex) )
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{
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for (int face = 0; face < 6; face += 1)
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{
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for (int i = 0; i < levels; i += 1)
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{
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int mipLevelSize = Texture.CalculateDDSLevelSize(
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width >> i,
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width >> i,
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format
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);
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result.SetData(
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(CubeMapFace) face,
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i,
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null,
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tex,
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(int) stream.Seek(0, SeekOrigin.Current),
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mipLevelSize
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);
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stream.Seek(
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mipLevelSize,
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SeekOrigin.Current
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);
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}
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}
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}
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else
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{
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for (int face = 0; face < 6; face += 1)
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{
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for (int i = 0; i < levels; i += 1)
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{
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tex = reader.ReadBytes(Texture.CalculateDDSLevelSize(
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width >> i,
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width >> i,
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format
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));
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result.SetData(
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(CubeMapFace) face,
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i,
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null,
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tex,
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0,
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tex.Length
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);
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}
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}
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}
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// End BinaryReader
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}
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// Finally.
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return result;
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}
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#endregion
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}
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}
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