Show More
Description:
Further tweaks to limit performance impact of timing calculation.
Description:
Further tweaks to limit performance impact of timing calculation.
Name Size Modified Last Commit Author
..
Effect
PackedVector
States
Vertices
ClearOptions.cs Loading ...
ColorWriteChannels.cs Loading ...
CubeMapFace.cs Loading ...
DepthFormat.cs Loading ...
DeviceLostException.cs Loading ...
DeviceNotResetException.cs Loading ...
DirectionalLight.cs Loading ...
DisplayMode.cs Loading ...
DisplayModeCollection.cs Loading ...
DxtUtil.cs Loading ...
GraphicsAdapter.cs Loading ...
GraphicsDevice.cs Loading ...
GraphicsDeviceStatus.cs Loading ...
GraphicsProfile.cs Loading ...
GraphicsResource.cs Loading ...
IGraphicsDeviceService.cs Loading ...
IRenderTarget.cs Loading ...
Model.cs Loading ...
ModelBone.cs Loading ...
ModelBoneCollection.cs Loading ...
ModelEffectCollection.cs Loading ...
ModelMesh.cs Loading ...
ModelMeshCollection.cs Loading ...
ModelMeshPart.cs Loading ...
ModelMeshPartCollection.cs Loading ...
NoSuitableGraphicsDeviceException.cs Loading ...
OcclusionQuery.cs Loading ...
PipelineCache.cs Loading ...
PresentInterval.cs Loading ...
PresentationParameters.cs Loading ...
PrimitiveType.cs Loading ...
ProfileCapabilities.cs Loading ...
RenderTarget2D.cs Loading ...
RenderTargetBinding.cs Loading ...
RenderTargetCube.cs Loading ...
RenderTargetUsage.cs Loading ...
ResourceCreatedEventArgs.cs Loading ...
ResourceDestroyedEventArgs.cs Loading ...
SamplerStateCollection.cs Loading ...
SetDataOptions.cs Loading ...
SpriteBatch.cs Loading ...
SpriteEffects.cs Loading ...
SpriteFont.cs Loading ...
SpriteSortMode.cs Loading ...
SurfaceFormat.cs Loading ...
Texture.cs Loading ...
Texture2D.cs Loading ...
Texture3D.cs Loading ...
TextureCollection.cs Loading ...
TextureCube.cs Loading ...
Viewport.cs Loading ...
X360TexUtil.cs Loading ...