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#region License
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/* FNA - XNA4 Reimplementation for Desktop Platforms
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* Copyright 2009-2020 Ethan Lee and the MonoGame Team
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*
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* Released under the Microsoft Public License.
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* See LICENSE for details.
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*/
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#endregion
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#region Using Statements
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using System.Collections;
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using System.Collections.Generic;
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#endregion
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namespace Microsoft.Xna.Framework.Graphics
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{
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public sealed class EffectParameterCollection : IEnumerable<EffectParameter>, IEnumerable
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{
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#region Public Properties
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public int Count
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{
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get
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{
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return elements.Count;
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}
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}
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public EffectParameter this[int index]
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{
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get
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{
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return elements[index];
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}
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}
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public EffectParameter this[string name]
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{
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get
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{
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foreach (EffectParameter elem in elements)
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{
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if (name.Equals(elem.Name))
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{
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return elem;
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}
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}
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return null; // FIXME: ArrayIndexOutOfBounds? -flibit
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}
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}
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#endregion
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#region Private Variables
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private List<EffectParameter> elements;
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#endregion
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#region Internal Constructor
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internal EffectParameterCollection(List<EffectParameter> value)
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{
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elements = value;
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}
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#endregion
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#region Public Methods
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public List<EffectParameter>.Enumerator GetEnumerator()
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{
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return elements.GetEnumerator();
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}
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public EffectParameter GetParameterBySemantic(string semantic)
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{
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foreach (EffectParameter elem in elements)
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{
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if (semantic.Equals(elem.Semantic))
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{
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return elem;
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}
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}
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return null;
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}
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#endregion
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#region IEnumerator Methods
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IEnumerator System.Collections.IEnumerable.GetEnumerator()
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{
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return elements.GetEnumerator();
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}
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IEnumerator<EffectParameter> System.Collections.Generic.IEnumerable<EffectParameter>.GetEnumerator()
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{
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return elements.GetEnumerator();
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}
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#endregion
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}
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}
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