Please enable JavaScript to use RhodeCode Enterprise
Commit Description:
Tidy code.
Commit Description:
Tidy code.
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System ;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
public sealed class EffectPass
{
#region Public Properties
public string Name
{
get ;
private set ;
}
public EffectAnnotationCollection Annotations
{
get ;
private set ;
}
#endregion
#region Private Variables
private Effect parentEffect ;
private IntPtr parentTechnique ;
private uint pass ;
#endregion
#region Internal Constructor
internal EffectPass (
string name ,
EffectAnnotationCollection annotations ,
Effect parent ,
IntPtr technique ,
uint passIndex
) {
Name = name ;
Annotations = annotations ;
parentEffect = parent ;
parentTechnique = technique ;
pass = passIndex ;
}
#endregion
#region Public Methods
public void Apply ()
{
if ( parentTechnique != parentEffect . CurrentTechnique . TechniquePointer )
{
throw new InvalidOperationException (
"Applied a pass not in the current technique!"
);
}
parentEffect . OnApply ();
parentEffect . INTERNAL_applyEffect ( pass );
}
#endregion
}
}
Site-wide shortcuts
/
Use quick search box
g h
Goto home page
g g
Goto my private gists page
g G
Goto my public gists page
n r
New repository page
n g
New gist page
Repositories
g s
Goto summary page
g c
Goto changelog page
g f
Goto files page
g F
Goto files page with file search activated
g p
Goto pull requests page
g o
Goto repository settings
g O
Goto repository permissions settings