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FNA/src/Graphics/Vertices/BufferUsage.cs
26 lines | 596 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// A usage hint for optimizing memory placement of graphics buffers.
/// </summary>
public enum BufferUsage
{
/// <summary>
/// No special usage.
/// </summary>
None,
/// <summary>
/// The buffer will not be readable and will be optimized for rendering and writing.
/// </summary>
WriteOnly
}
}