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#region License
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/* FNA - XNA4 Reimplementation for Desktop Platforms
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* Copyright 2009-2020 Ethan Lee and the MonoGame Team
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*
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* Released under the Microsoft Public License.
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* See LICENSE for details.
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*/
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#endregion
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namespace Microsoft.Xna.Framework.Graphics
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{
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/// <summary>
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/// Defines vertex element formats.
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/// </summary>
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public enum VertexElementFormat
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{
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/// <summary>
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/// Single 32-bit floating point number.
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/// </summary>
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Single,
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/// <summary>
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/// Two component 32-bit floating point number.
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/// </summary>
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Vector2,
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/// <summary>
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/// Three component 32-bit floating point number.
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/// </summary>
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Vector3,
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/// <summary>
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/// Four component 32-bit floating point number.
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/// </summary>
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Vector4,
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/// <summary>
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/// Four component, packed unsigned byte, mapped to 0 to 1 range.
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/// </summary>
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Color,
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/// <summary>
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/// Four component unsigned byte.
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/// </summary>
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Byte4,
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/// <summary>
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/// Two component signed 16-bit integer.
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/// </summary>
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Short2,
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/// <summary>
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/// Four component signed 16-bit integer.
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/// </summary>
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Short4,
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/// <summary>
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/// Normalized, two component signed 16-bit integer.
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/// </summary>
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NormalizedShort2,
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/// <summary>
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/// Normalized, four component signed 16-bit integer.
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/// </summary>
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NormalizedShort4,
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/// <summary>
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/// Two component 16-bit floating point number.
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/// </summary>
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HalfVector2,
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/// <summary>
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/// Four component 16-bit floating point number.
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/// </summary>
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HalfVector4
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}
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}
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