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Commit Description:
Tidy code.
Commit Description:
Tidy code.
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines usage for vertex elements.
/// </summary>
public enum VertexElementUsage
{
/// <summary>
/// Position data.
/// </summary>
Position ,
/// <summary>
/// Color data.
/// </summary>
Color ,
/// <summary>
/// Texture coordinate data or can be used for user-defined data.
/// </summary>
TextureCoordinate ,
/// <summary>
/// Normal data.
/// </summary>
Normal ,
/// <summary>
/// Binormal data.
/// </summary>
Binormal ,
/// <summary>
/// Tangent data.
/// </summary>
Tangent ,
/// <summary>
/// Blending indices data.
/// </summary>
BlendIndices ,
/// <summary>
/// Blending weight data.
/// </summary>
BlendWeight ,
/// <summary>
/// Depth data.
/// </summary>
Depth ,
/// <summary>
/// Fog data.
/// </summary>
Fog ,
/// <summary>
/// Point size data. Usable for drawing point sprites.
/// </summary>
PointSize ,
/// <summary>
/// Sampler data for specifies the displacement value to look up.
/// </summary>
Sample ,
/// <summary>
/// Single, positive float value, specifies a tessellation factor used in the tessellation unit to control the rate of tessellation.
/// </summary>
TessellateFactor
}
}
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