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Tidy code.
Commit Description:
Tidy code.
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FNA/src/Graphics/Vertices/VertexPositionTexture.cs
124 lines | 2.3 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
using System.Runtime.InteropServices;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
[Serializable]
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct VertexPositionTexture : IVertexType
{
#region Private Properties
VertexDeclaration IVertexType.VertexDeclaration
{
get
{
return VertexDeclaration;
}
}
#endregion
#region Public Variables
public Vector3 Position;
public Vector2 TextureCoordinate;
#endregion
#region Public Static Variables
public static readonly VertexDeclaration VertexDeclaration;
#endregion
#region Static Constructor
static VertexPositionTexture()
{
VertexDeclaration = new VertexDeclaration(
new VertexElement[]
{
new VertexElement(
0,
VertexElementFormat.Vector3,
VertexElementUsage.Position,
0
),
new VertexElement(
12,
VertexElementFormat.Vector2,
VertexElementUsage.TextureCoordinate,
0
)
}
);
}
#endregion
#region Public Constructor
public VertexPositionTexture(Vector3 position, Vector2 textureCoordinate)
{
Position = position;
TextureCoordinate = textureCoordinate;
}
#endregion
#region Public Static Operators and Override Methods
public override int GetHashCode()
{
// TODO: Fix GetHashCode
return 0;
}
public override string ToString()
{
return (
"{{Position:" + Position.ToString() +
" TextureCoordinate:" + TextureCoordinate.ToString() +
"}}"
);
}
public static bool operator ==(VertexPositionTexture left, VertexPositionTexture right)
{
return ( (left.Position == right.Position) &&
(left.TextureCoordinate == right.TextureCoordinate) );
}
public static bool operator !=(VertexPositionTexture left, VertexPositionTexture right)
{
return !(left == right);
}
public override bool Equals(object obj)
{
if (obj == null)
{
return false;
}
if (obj.GetType() != base.GetType())
{
return false;
}
return (this == ((VertexPositionTexture) obj));
}
#endregion
}
}