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#region License
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/* FNA - XNA4 Reimplementation for Desktop Platforms
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* Copyright 2009-2020 Ethan Lee and the MonoGame Team
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*
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* Released under the Microsoft Public License.
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* See LICENSE for details.
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*/
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#endregion
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#region Using Statements
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using Microsoft.Xna.Framework.Graphics;
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#endregion
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namespace Microsoft.Xna.Framework
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{
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/// <summary>
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/// The settings used in creation of the graphics device.
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/// See <see cref="GraphicsDeviceManager.PreparingDeviceSettings"/>.
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/// </summary>
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public class GraphicsDeviceInformation
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{
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#region Public Properties
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/// <summary>
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/// The graphics adapter on which the graphics device will be created.
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/// </summary>
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/// <remarks>
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/// This is only valid on desktop systems where multiple graphics
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/// adapters are possible. Defaults to <see cref="GraphicsAdapter.DefaultAdapter"/>.
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/// </remarks>
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public GraphicsAdapter Adapter
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{
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get;
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set;
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}
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/// <summary>
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/// The requested graphics device feature set.
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/// </summary>
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public GraphicsProfile GraphicsProfile
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{
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get;
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set;
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}
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/// <summary>
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/// The settings that define how graphics will be presented to the display.
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/// </summary>
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public PresentationParameters PresentationParameters
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{
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get;
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set;
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}
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#endregion
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#region Public Methods
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public GraphicsDeviceInformation Clone()
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{
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return new GraphicsDeviceInformation()
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{
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Adapter = this.Adapter,
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GraphicsProfile = this.GraphicsProfile,
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PresentationParameters = this.PresentationParameters.Clone()
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};
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}
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#endregion
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}
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}
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