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Commit Description:
Tidy code.
Commit Description:
Tidy code.
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System ;
#endregion
namespace Microsoft.Xna.Framework
{
/// <summary>
/// The arguments to the <see cref="GraphicsDeviceManager.PreparingDeviceSettings"/> event.
/// </summary>
public class PreparingDeviceSettingsEventArgs : EventArgs
{
#region Public Properties
/// <summary>
/// The default settings that will be used in device creation.
/// </summary>
public GraphicsDeviceInformation GraphicsDeviceInformation
{
get ;
private set ;
}
#endregion
#region Public Constructor
/// <summary>
/// Create a new instance of the event.
/// </summary>
/// <param name="graphicsDeviceInformation">The default settings to be used in device creation.</param>
public PreparingDeviceSettingsEventArgs ( GraphicsDeviceInformation graphicsDeviceInformation )
{
GraphicsDeviceInformation = graphicsDeviceInformation ;
}
#endregion
}
}
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