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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Text;
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namespace SpriteFontPlus
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{
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public static class SpriteBatchExtensions
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{
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public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color)
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{
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return font.DrawString(batch, text, pos, color);
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}
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public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color, Vector2 scale)
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{
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return font.DrawString(batch, text, pos, color, scale);
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}
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public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors)
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{
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return font.DrawString(batch, text, pos, glyphColors);
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}
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public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors, Vector2 scale)
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{
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return font.DrawString(batch, text, pos, glyphColors, scale);
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}
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public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color)
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{
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return font.DrawString(batch, text, pos, color);
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}
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public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color, Vector2 scale)
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{
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return font.DrawString(batch, text, pos, color, scale);
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}
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public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors)
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{
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return font.DrawString(batch, text, pos, glyphColors);
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}
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public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors, Vector2 scale)
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{
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return font.DrawString(batch, text, pos, glyphColors, scale);
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}
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}
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}
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