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#region License
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/* FNA - XNA4 Reimplementation for Desktop Platforms
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* Copyright 2009-2020 Ethan Lee and the MonoGame Team
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*
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* Released under the Microsoft Public License.
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* See LICENSE for details.
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*/
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#endregion
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#region Using Statements
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using System;
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using System.Collections;
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using System.Collections.Generic;
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#endregion
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namespace Microsoft.Xna.Framework.Media
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{
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public sealed class SongCollection : IEnumerable<Song>, IEnumerable, IDisposable
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{
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#region Public Properties
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public Song this[int index]
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{
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get
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{
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return innerlist[index];
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}
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}
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public int Count
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{
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get
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{
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return innerlist.Count;
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}
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}
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public bool IsDisposed
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{
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get;
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private set;
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}
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#endregion
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#region Private Variables
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private List<Song> innerlist;
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#endregion
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#region Internal Constructor
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internal SongCollection(List<Song> songs)
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{
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innerlist = songs;
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IsDisposed = false;
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}
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#endregion
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#region Public Dispose Method
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public void Dispose()
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{
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innerlist.Clear();
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IsDisposed = true;
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}
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#endregion
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#region IEnumerable Methods
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public IEnumerator<Song> GetEnumerator()
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{
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return innerlist.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return innerlist.GetEnumerator();
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}
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#endregion
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}
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}
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