Description:
Make sound preview use the new volume....
Description:
Make sound preview use the new volume. Plays the sound at the new volume, not the old volume. Uses nullables, which I'm a little unsure of how well they'll work out in practice. I think this is a reasonable place to experiment.
Name Size Modified Last Commit Author
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F3DAudio.c Loading ...
FACT.c Loading ...
FACT3D.c Loading ...
FACT_internal.c Loading ...
FACT_internal.h Loading ...
FAPOBase.c Loading ...
FAPOFX.c Loading ...
FAPOFX_echo.c Loading ...
FAPOFX_eq.c Loading ...
FAPOFX_masteringlimiter.c Loading ...
FAPOFX_reverb.c Loading ...
FAudio.c Loading ...
FAudioFX_reverb.c Loading ...
FAudioFX_volumemeter.c Loading ...
FAudio_ffmpeg.c Loading ...
FAudio_internal.c Loading ...
FAudio_internal.h Loading ...
FAudio_internal_simd.c Loading ...
FAudio_operationset.c Loading ...
FAudio_platform_sdl2.c Loading ...
XNA_Song.c Loading ...
matrix_defaults.inl Loading ...
stb.h Loading ...
stb_vorbis.h Loading ...