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Commit Description:
Make sound preview use the new volume....
Commit Description:
Make sound preview use the new volume. Plays the sound at the new volume, not the old volume. Uses nullables, which I'm a little unsure of how well they'll work out in practice. I think this is a reasonable place to experiment.
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FNA/src/Graphics/OcclusionQuery.cs
81 lines | 1.3 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
public class OcclusionQuery : GraphicsResource
{
#region Public Properties
public bool IsComplete
{
get
{
return GraphicsDevice.GLDevice.QueryComplete(query);
}
}
public int PixelCount
{
get
{
return GraphicsDevice.GLDevice.QueryPixelCount(query);
}
}
#endregion
#region Private OpenGL Variables
private IGLQuery query;
#endregion
#region Public Constructor
public OcclusionQuery(GraphicsDevice graphicsDevice)
{
GraphicsDevice = graphicsDevice;
query = GraphicsDevice.GLDevice.CreateQuery();
}
#endregion
#region Protected Dispose Method
protected override void Dispose(bool disposing)
{
if (!IsDisposed)
{
GraphicsDevice.GLDevice.AddDisposeQuery(query);
}
base.Dispose(disposing);
}
#endregion
#region Public Begin/End Methods
public void Begin()
{
GraphicsDevice.GLDevice.QueryBegin(query);
}
public void End()
{
GraphicsDevice.GLDevice.QueryEnd(query);
}
#endregion
}
}