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Commit Description:
Make sound preview use the new volume....
Commit Description:
Make sound preview use the new volume. Plays the sound at the new volume, not the old volume. Uses nullables, which I'm a little unsure of how well they'll work out in practice. I think this is a reasonable place to experiment.
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FNA/src/IDrawable.cs
33 lines | 538 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework
{
public interface IDrawable
{
int DrawOrder
{
get;
}
bool Visible
{
get;
}
event EventHandler<EventArgs> DrawOrderChanged;
event EventHandler<EventArgs> VisibleChanged;
void Draw(GameTime gameTime);
}
}