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Commit Description:
Make sound preview use the new volume....
Commit Description:
Make sound preview use the new volume. Plays the sound at the new volume, not the old volume. Uses nullables, which I'm a little unsure of how well they'll work out in practice. I think this is a reasonable place to experiment.
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FNA/src/NamespaceDocs.cs
39 lines | 890 B | text/x-csharp | CSharpLexer
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
namespace Microsoft.Xna.Framework.Input
{
/// <summary>
/// Provides functionality to handle input from keyboards, mice, gamepads, etc.
/// </summary>
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
class NamespaceDoc
{
}
}
namespace Microsoft.Xna.Framework.Audio
{
/// <summary>
/// Support for playing sound effects and XACT audio.
/// </summary>
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
class NamespaceDoc
{
}
}
namespace Microsoft.Xna.Framework.Content
{
/// <summary>
/// The runtime support for loading content pipeline content.
/// </summary>
[System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
class NamespaceDoc
{
}
}