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Commit Description:
Make sound preview use the new volume....
Commit Description:
Make sound preview use the new volume. Plays the sound at the new volume, not the old volume. Uses nullables, which I'm a little unsure of how well they'll work out in practice. I think this is a reasonable place to experiment.
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SpriteFontPlus/samples/SpriteFontPlus.Samples.TtfBaking/SpriteFontPlus.Samples.TtfBaking.csproj
26 lines | 770 B | text/plain | TextLexer
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<ApplicationIcon />
<StartupObject />
<TargetFramework>net45</TargetFramework>
<OutputPath>bin\MonoGame\$(Configuration)</OutputPath>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.7.1.189" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\src\SpriteFontPlus.MonoGame.csproj" />
</ItemGroup>
<ItemGroup>
<None Update="Fonts\DroidSans.ttf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Fonts\DroidSansJapanese.ttf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>