using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using isometricparkfna.UI; using isometricparkfna.Components; using Encompass; using SpriteFontPlus; namespace isometricparkfna.Renderers { public class BudgetWindowRenderer : GeneralRenderer { private SpriteBatch batch; private SpriteFont font; public BudgetWindowRenderer(SpriteBatch batch, SpriteFont font) { this.batch = batch; this.font = font; } public override void Render() { var budgetWindow = new BudgetWindow(new Budget { }, this.font, 0, 0); foreach (ref readonly var entity in ReadEntities()) { // budgetWindow.update // this.showBudget = this.budgetWindow.update(mouseCur, this.simulation.latestBudget, this.simulation.previousBudget); } } } }