#include "X3DAudio.h" F3DAUDIOCPP_API X3DAudioInitialize( uint32_t SpeakerChannelMask, float SpeedOfSound, X3DAUDIO_HANDLE Instance ) { F3DAudioInitialize(SpeakerChannelMask, SpeedOfSound, Instance); } F3DAUDIOCPP_API X3DAudioCalculate( const X3DAUDIO_HANDLE Instance, const X3DAUDIO_LISTENER* pListener, const X3DAUDIO_EMITTER* pEmitter, uint32_t Flags, X3DAUDIO_DSP_SETTINGS* pDSPSettings ) { F3DAudioCalculate(Instance, pListener, pEmitter, Flags, pDSPSettings); }