#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2020 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Graphics { public sealed class ResourceDestroyedEventArgs : EventArgs { #region Public Properties /// /// The name of the destroyed resource. /// public string Name { get; private set; } /// /// The resource manager tag of the destroyed resource. /// public Object Tag { get; private set; } #endregion #region Internal Constructor internal ResourceDestroyedEventArgs(string name, object tag) { Name = name; Tag = tag; } #endregion } }