#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2020 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; #endregion namespace Microsoft.Xna.Framework.Input { public static class TextInputEXT { #region Event /// /// Use this event to retrieve text for objects like textboxes. /// This event is not raised by noncharacter keys. /// This event also supports key repeat. /// For more information this event is based off: /// http://msdn.microsoft.com/en-AU/library/system.windows.forms.control.keypress.aspx /// public static event Action TextInput; #endregion #region Public Static Methods public static void StartTextInput() { FNAPlatform.StartTextInput(); } public static void StopTextInput() { FNAPlatform.StopTextInput(); } /// /// Sets the location within the game window where the text input is located. /// This is used to set the location of the IME suggestions /// /// Text input location relative to GameWindow.ClientBounds public static void SetInputRectangle(Rectangle rectangle) { FNAPlatform.SetTextInputRectangle(rectangle); } #endregion #region Internal Event Access Method internal static void OnTextInput(char c) { if (TextInput != null) { TextInput(c); } } #endregion } }