#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Input
{
public static class TextInputEXT
{
#region Event
///
/// Use this event to retrieve text for objects like textboxes.
/// This event is not raised by noncharacter keys.
/// This event also supports key repeat.
/// For more information this event is based off:
/// http://msdn.microsoft.com/en-AU/library/system.windows.forms.control.keypress.aspx
///
public static event Action TextInput;
#endregion
#region Public Static Methods
public static void StartTextInput()
{
FNAPlatform.StartTextInput();
}
public static void StopTextInput()
{
FNAPlatform.StopTextInput();
}
///
/// Sets the location within the game window where the text input is located.
/// This is used to set the location of the IME suggestions
///
/// Text input location relative to GameWindow.ClientBounds
public static void SetInputRectangle(Rectangle rectangle)
{
FNAPlatform.SetTextInputRectangle(rectangle);
}
#endregion
#region Internal Event Access Method
internal static void OnTextInput(char c)
{
if (TextInput != null)
{
TextInput(c);
}
}
#endregion
}
}