#region License /* FNA - XNA4 Reimplementation for Desktop Platforms * Copyright 2009-2020 Ethan Lee and the MonoGame Team * * Released under the Microsoft Public License. * See LICENSE for details. */ #endregion #region Using Statements using System; using System.Collections.Generic; #endregion namespace Microsoft.Xna.Framework.Media { public sealed class MediaQueue { #region Public Properties public Song ActiveSong { get { if (songs.Count == 0 || ActiveSongIndex < 0) { return null; } return songs[ActiveSongIndex]; } } public int ActiveSongIndex { get; set; } public int Count { get { return songs.Count; } } public Song this[int index] { get { return songs[index]; } } #endregion #region Private Variables private List songs = new List(); #endregion #region Internal Constructor internal MediaQueue() { ActiveSongIndex = -1; } #endregion #region Internal Methods internal void Add(Song song) { songs.Add(song); } internal void Clear() { songs.Clear(); } #endregion } }