using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Text; namespace SpriteFontPlus { public static class SpriteBatchExtensions { public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color) { return font.DrawString(batch, text, pos, color); } public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color, Vector2 scale) { return font.DrawString(batch, text, pos, color, scale); } public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors) { return font.DrawString(batch, text, pos, glyphColors); } public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors, Vector2 scale) { return font.DrawString(batch, text, pos, glyphColors, scale); } public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color) { return font.DrawString(batch, text, pos, color); } public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color, Vector2 scale) { return font.DrawString(batch, text, pos, color, scale); } public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors) { return font.DrawString(batch, text, pos, glyphColors); } public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors, Vector2 scale) { return font.DrawString(batch, text, pos, glyphColors, scale); } } }