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50 lines | 3.1 KiB | text/x-markdown | MarkdownLexer
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# isometric-park-fna | ||||
As the director of a small state park, your job is to balance conservation, leisure, and fiscal sustainability. At the moment, there's minimal gameplay. | ||||
r308 | This is inspired by Maxis' Sim series of games, particularly SimSafari, and Chris Sawyer's Tycoon games. Its Premise more closely resembles SimPark, but I never played it except for a demo. (Alternatively, watch [1990's Sim Games. SO GOOD!]()) | |||
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## Controls ## | ||||
Use the arrow keys or move the mouse to the edges to scroll around on the map. The plus and minus keys zoom in and out. 0 toggles pause. F opens the Forest Policy. B opens the budget. | ||||
## Overlap with past work ## | ||||
r308 | This game is a total rewrite of the original version in C#. I honestly like the original language and library more (Clojure and Quil), but Quil was starting to struggle with the amount of drawing, and I was hitting the limit of my optimization abilities and available information online. (Another drawback: I'm also giving up the browser version, unless people get XNA in the browser working.) | |||
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r287 | ## Installing and Running ## | |||
* macOS users need to do an [extra step](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/11.0/mac/11.0) the first time because the app is unsigned. | ||||
* Windows and Linux users should be able to double-click the EXE and run it. | ||||
* BSD users can try using [fbsd-fnaify](https://github.com/oshogbo/fbsd-fnaify), although I have yet to confirm it works with Isometric Park. (If you do try it, let me know!) | ||||
r118 | ## Developing ## | |||
To run from the command line, `make run`. | ||||
You can build and run the project using VSCode actions. | ||||
## Acknowledgements ## | ||||
r130 | Art: [Isometric 64x64 Outside Tileset by Yar](https://opengameart.org/content/isometric-64x64-outside-tileset), various images from the Library of Congress and USDA Forest Service | |||
r308 | Libraries: [FNA](https://fna-xna.github.io/), [SpriteFontPlus](https://github.com/rds1983/SpriteFontPlus), [Tracery.Net](https://github.com/josh-perry/Tracery.Net), [ImGui.NET](http://imgui.net/), and [Encompass-cs](http://moonside.games/docs/encompass/) | |||
r130 | Fonts: Droid Sans, [Iosevka,](https://typeof.net/Iosevka/) [Typicons by Stephen Hutchings](https://www.s-ings.com/typicons/) | |||
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r143 | Sources for the procedural generation are documented in Sources.md. | |||
r308 | Watching Thin Matrix's [video devlogs](https://www.youtube.com/watch?v=90CZ7Q17sls&list=PLRIWtICgwaX1gcSZ8qj8Q473tz7PsNmpR) for Equilinox inspired me to press on. :) Despite some similarities, the design of this game wasn't really inspired by Equilinox. (I've also enjoyed Thoughtquake's [video devlogs](https://www.youtube.com/user/Thoughtquake/videos) for Cargo Defense and Cliff Harris's Democracy 4 [video devlogs](https://www.youtube.com/user/cliffski2/videos)) | |||
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The original versions used art from the [Low Poly Forest Pack](https://devilsworkshop.itch.io/lowpoly-forest-pack) by [Devil's Work.Shop](https://devilsworkshop.itch.io/). (I had converted the models into isometric 2D images, using [this process.](https://www.youtube.com/watch?v=bk0PXMgZgQg)) | ||||
## License ## | ||||
© 2021 Alys S. Brooks | ||||
r308 | I haven't decided on a license. | |||
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