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Update README.
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6 | As the director of a small state park, your job is to balance conservation, leisure, and fiscal sustainability. At the moment, there's minimal gameplay. |
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6 | As the director of a small state park, your job is to balance conservation, leisure, and fiscal sustainability. At the moment, there's minimal gameplay. |
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This is inspired by Maxis' Sim series of games, particularly SimSafari, and Chris Sawyer's Tycoon games. Premise |
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8 | This is inspired by Maxis' Sim series of games, particularly SimSafari, and Chris Sawyer's Tycoon games. Its Premise more closely resembles SimPark, but I never played it except for a demo. (Alternatively, watch [1990's Sim Games. SO GOOD!]()) |
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10 | ## Controls ## |
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10 | ## Controls ## |
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14 | ## Overlap with past work ## |
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14 | ## Overlap with past work ## |
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This game is a total rewrite of the original version in C#. I honestly like the original language and library more (Clojure and Quil), but Quil was starting to struggle with the amount of drawing, and I was hitting the limit of my optimization abilities and available information online. (Another drawback: I also |
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16 | This game is a total rewrite of the original version in C#. I honestly like the original language and library more (Clojure and Quil), but Quil was starting to struggle with the amount of drawing, and I was hitting the limit of my optimization abilities and available information online. (Another drawback: I'm also giving up the browser version, unless people get XNA in the browser working.) |
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19 | ## Installing and Running ## |
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19 | ## Installing and Running ## |
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32 | ## Acknowledgements ## |
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32 | ## Acknowledgements ## |
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34 | Art: [Isometric 64x64 Outside Tileset by Yar](https://opengameart.org/content/isometric-64x64-outside-tileset), various images from the Library of Congress and USDA Forest Service |
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34 | Art: [Isometric 64x64 Outside Tileset by Yar](https://opengameart.org/content/isometric-64x64-outside-tileset), various images from the Library of Congress and USDA Forest Service |
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35 | Libraries: [FNA](https://fna-xna.github.io/), [SpriteFontPlus](https://github.com/rds1983/SpriteFontPlus), [Tracery.Net](https://github.com/josh-perry/Tracery.Net), [ImGui.NET](http://imgui.net/), and [Encompass-cs]( |
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35 | Libraries: [FNA](https://fna-xna.github.io/), [SpriteFontPlus](https://github.com/rds1983/SpriteFontPlus), [Tracery.Net](https://github.com/josh-perry/Tracery.Net), [ImGui.NET](http://imgui.net/), and [Encompass-cs](http://moonside.games/docs/encompass/) |
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36 | Fonts: Droid Sans, [Iosevka,](https://typeof.net/Iosevka/) [Typicons by Stephen Hutchings](https://www.s-ings.com/typicons/) |
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36 | Fonts: Droid Sans, [Iosevka,](https://typeof.net/Iosevka/) [Typicons by Stephen Hutchings](https://www.s-ings.com/typicons/) |
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38 | Sources for the procedural generation are documented in Sources.md. |
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38 | Sources for the procedural generation are documented in Sources.md. |
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Watching Thin Matrix's |
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40 | Watching Thin Matrix's [video devlogs](https://www.youtube.com/watch?v=90CZ7Q17sls&list=PLRIWtICgwaX1gcSZ8qj8Q473tz7PsNmpR) for Equilinox inspired me to press on. :) Despite some similarities, the design of this game wasn't really inspired by Equilinox. (I've also enjoyed Thoughtquake's [video devlogs](https://www.youtube.com/user/Thoughtquake/videos) for Cargo Defense and Cliff Harris's Democracy 4 [video devlogs](https://www.youtube.com/user/cliffski2/videos)) |
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42 | The original versions used art from the [Low Poly Forest Pack](https://devilsworkshop.itch.io/lowpoly-forest-pack) by [Devil's Work.Shop](https://devilsworkshop.itch.io/). (I had converted the models into isometric 2D images, using [this process.](https://www.youtube.com/watch?v=bk0PXMgZgQg)) |
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42 | The original versions used art from the [Low Poly Forest Pack](https://devilsworkshop.itch.io/lowpoly-forest-pack) by [Devil's Work.Shop](https://devilsworkshop.itch.io/). (I had converted the models into isometric 2D images, using [this process.](https://www.youtube.com/watch?v=bk0PXMgZgQg)) |
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46 | © 2021 Alys S. Brooks |
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46 | © 2021 Alys S. Brooks |
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48 | I haven't decided on a license. | ||
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