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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines
Starting to add additional timers for different stages of the process of
updating in order to get more insight into what is slowing it down.
The update takes 9ms, which is much longer than it used to.
Engine-specific timers are coming later.
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FNA/src/DrawableGameComponent.cs
147 lines | 2.2 KiB | text/x-csharp | CSharpLexer
147 lines | 2.2 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework | ||||
{ | ||||
public class DrawableGameComponent : GameComponent, IDrawable | ||||
{ | ||||
#region Public Properties | ||||
public Graphics.GraphicsDevice GraphicsDevice | ||||
{ | ||||
get | ||||
{ | ||||
return this.Game.GraphicsDevice; | ||||
} | ||||
} | ||||
public int DrawOrder | ||||
{ | ||||
get | ||||
{ | ||||
return _drawOrder; | ||||
} | ||||
set | ||||
{ | ||||
if (_drawOrder != value) | ||||
{ | ||||
_drawOrder = value; | ||||
if (DrawOrderChanged != null) | ||||
{ | ||||
DrawOrderChanged(this, null); | ||||
} | ||||
OnDrawOrderChanged(this, null); | ||||
} | ||||
} | ||||
} | ||||
public bool Visible | ||||
{ | ||||
get | ||||
{ | ||||
return _visible; | ||||
} | ||||
set | ||||
{ | ||||
if (_visible != value) | ||||
{ | ||||
_visible = value; | ||||
if (VisibleChanged != null) | ||||
{ | ||||
VisibleChanged(this, EventArgs.Empty); | ||||
} | ||||
OnVisibleChanged(this, EventArgs.Empty); | ||||
} | ||||
} | ||||
} | ||||
#endregion | ||||
#region Private Variables | ||||
private bool _initialized; | ||||
private int _drawOrder; | ||||
private bool _visible = true; | ||||
#endregion | ||||
#region Public Constructors | ||||
public DrawableGameComponent(Game game) : base(game) | ||||
{ | ||||
} | ||||
#endregion | ||||
#region Events | ||||
public event EventHandler<EventArgs> DrawOrderChanged; | ||||
public event EventHandler<EventArgs> VisibleChanged; | ||||
#endregion | ||||
#region Public Methods | ||||
public override void Initialize() | ||||
{ | ||||
if (!_initialized) | ||||
{ | ||||
_initialized = true; | ||||
LoadContent(); | ||||
} | ||||
} | ||||
#endregion | ||||
#region Protected Methods | ||||
protected override void Dispose(bool disposing) | ||||
{ | ||||
if (_initialized) | ||||
{ | ||||
UnloadContent(); | ||||
} | ||||
base.Dispose(disposing); | ||||
} | ||||
#endregion | ||||
#region Public Virtual Methods | ||||
public virtual void Draw(GameTime gameTime) | ||||
{ | ||||
} | ||||
#endregion | ||||
#region Protected Virtual Methods | ||||
protected virtual void LoadContent() | ||||
{ | ||||
} | ||||
protected virtual void UnloadContent() | ||||
{ | ||||
} | ||||
protected virtual void OnVisibleChanged(object sender, EventArgs args) | ||||
{ | ||||
} | ||||
protected virtual void OnDrawOrderChanged(object sender, EventArgs args) | ||||
{ | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||