Show More
Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
File last commit:
Show/Diff file:
Action:
FNA/src/DrawableGameComponent.cs
147 lines | 2.2 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework
{
public class DrawableGameComponent : GameComponent, IDrawable
{
#region Public Properties
public Graphics.GraphicsDevice GraphicsDevice
{
get
{
return this.Game.GraphicsDevice;
}
}
public int DrawOrder
{
get
{
return _drawOrder;
}
set
{
if (_drawOrder != value)
{
_drawOrder = value;
if (DrawOrderChanged != null)
{
DrawOrderChanged(this, null);
}
OnDrawOrderChanged(this, null);
}
}
}
public bool Visible
{
get
{
return _visible;
}
set
{
if (_visible != value)
{
_visible = value;
if (VisibleChanged != null)
{
VisibleChanged(this, EventArgs.Empty);
}
OnVisibleChanged(this, EventArgs.Empty);
}
}
}
#endregion
#region Private Variables
private bool _initialized;
private int _drawOrder;
private bool _visible = true;
#endregion
#region Public Constructors
public DrawableGameComponent(Game game) : base(game)
{
}
#endregion
#region Events
public event EventHandler<EventArgs> DrawOrderChanged;
public event EventHandler<EventArgs> VisibleChanged;
#endregion
#region Public Methods
public override void Initialize()
{
if (!_initialized)
{
_initialized = true;
LoadContent();
}
}
#endregion
#region Protected Methods
protected override void Dispose(bool disposing)
{
if (_initialized)
{
UnloadContent();
}
base.Dispose(disposing);
}
#endregion
#region Public Virtual Methods
public virtual void Draw(GameTime gameTime)
{
}
#endregion
#region Protected Virtual Methods
protected virtual void LoadContent()
{
}
protected virtual void UnloadContent()
{
}
protected virtual void OnVisibleChanged(object sender, EventArgs args)
{
}
protected virtual void OnDrawOrderChanged(object sender, EventArgs args)
{
}
#endregion
}
}