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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines
Starting to add additional timers for different stages of the process of
updating in order to get more insight into what is slowing it down.
The update takes 9ms, which is much longer than it used to.
Engine-specific timers are coming later.
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FNA/src/Graphics/PresentationParameters.cs
129 lines | 2.3 KiB | text/x-csharp | CSharpLexer
129 lines | 2.3 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
[Serializable] | ||||
public class PresentationParameters | ||||
{ | ||||
#region Public Properties | ||||
public SurfaceFormat BackBufferFormat | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public int BackBufferHeight | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public int BackBufferWidth | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public Rectangle Bounds | ||||
{ | ||||
get | ||||
{ | ||||
return new Rectangle(0, 0, BackBufferWidth, BackBufferHeight); | ||||
} | ||||
} | ||||
public IntPtr DeviceWindowHandle | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public DepthFormat DepthStencilFormat | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public bool IsFullScreen | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public int MultiSampleCount | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public PresentInterval PresentationInterval | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public DisplayOrientation DisplayOrientation | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
public RenderTargetUsage RenderTargetUsage | ||||
{ | ||||
get; | ||||
set; | ||||
} | ||||
#endregion | ||||
#region Public Constructors | ||||
public PresentationParameters() | ||||
{ | ||||
BackBufferFormat = SurfaceFormat.Color; | ||||
BackBufferWidth = GraphicsDeviceManager.DefaultBackBufferWidth; | ||||
BackBufferHeight = GraphicsDeviceManager.DefaultBackBufferHeight; | ||||
DeviceWindowHandle = IntPtr.Zero; | ||||
IsFullScreen = false; // FIXME: Is this the default? | ||||
DepthStencilFormat = DepthFormat.None; | ||||
MultiSampleCount = 0; | ||||
PresentationInterval = PresentInterval.Default; | ||||
DisplayOrientation = DisplayOrientation.Default; | ||||
RenderTargetUsage = RenderTargetUsage.DiscardContents; | ||||
} | ||||
#endregion | ||||
#region Public Methods | ||||
public PresentationParameters Clone() | ||||
{ | ||||
PresentationParameters clone = new PresentationParameters(); | ||||
clone.BackBufferFormat = BackBufferFormat; | ||||
clone.BackBufferHeight = BackBufferHeight; | ||||
clone.BackBufferWidth = BackBufferWidth; | ||||
clone.DeviceWindowHandle = DeviceWindowHandle; | ||||
clone.IsFullScreen = IsFullScreen; | ||||
clone.DepthStencilFormat = DepthStencilFormat; | ||||
clone.MultiSampleCount = MultiSampleCount; | ||||
clone.PresentationInterval = PresentationInterval; | ||||
clone.DisplayOrientation = DisplayOrientation; | ||||
clone.RenderTargetUsage = RenderTargetUsage; | ||||
return clone; | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||