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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Graphics/PresentationParameters.cs
129 lines | 2.3 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
[Serializable]
public class PresentationParameters
{
#region Public Properties
public SurfaceFormat BackBufferFormat
{
get;
set;
}
public int BackBufferHeight
{
get;
set;
}
public int BackBufferWidth
{
get;
set;
}
public Rectangle Bounds
{
get
{
return new Rectangle(0, 0, BackBufferWidth, BackBufferHeight);
}
}
public IntPtr DeviceWindowHandle
{
get;
set;
}
public DepthFormat DepthStencilFormat
{
get;
set;
}
public bool IsFullScreen
{
get;
set;
}
public int MultiSampleCount
{
get;
set;
}
public PresentInterval PresentationInterval
{
get;
set;
}
public DisplayOrientation DisplayOrientation
{
get;
set;
}
public RenderTargetUsage RenderTargetUsage
{
get;
set;
}
#endregion
#region Public Constructors
public PresentationParameters()
{
BackBufferFormat = SurfaceFormat.Color;
BackBufferWidth = GraphicsDeviceManager.DefaultBackBufferWidth;
BackBufferHeight = GraphicsDeviceManager.DefaultBackBufferHeight;
DeviceWindowHandle = IntPtr.Zero;
IsFullScreen = false; // FIXME: Is this the default?
DepthStencilFormat = DepthFormat.None;
MultiSampleCount = 0;
PresentationInterval = PresentInterval.Default;
DisplayOrientation = DisplayOrientation.Default;
RenderTargetUsage = RenderTargetUsage.DiscardContents;
}
#endregion
#region Public Methods
public PresentationParameters Clone()
{
PresentationParameters clone = new PresentationParameters();
clone.BackBufferFormat = BackBufferFormat;
clone.BackBufferHeight = BackBufferHeight;
clone.BackBufferWidth = BackBufferWidth;
clone.DeviceWindowHandle = DeviceWindowHandle;
clone.IsFullScreen = IsFullScreen;
clone.DepthStencilFormat = DepthStencilFormat;
clone.MultiSampleCount = MultiSampleCount;
clone.PresentationInterval = PresentationInterval;
clone.DisplayOrientation = DisplayOrientation;
clone.RenderTargetUsage = RenderTargetUsage;
return clone;
}
#endregion
}
}