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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines
Starting to add additional timers for different stages of the process of
updating in order to get more insight into what is slowing it down.
The update takes 9ms, which is much longer than it used to.
Engine-specific timers are coming later.
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FNA/src/Graphics/RenderTargetBinding.cs
85 lines | 1.6 KiB | text/x-csharp | CSharpLexer
85 lines | 1.6 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
// RenderTargetBinding structure: http://msdn.microsoft.com/en-us/library/ff434403.aspx | ||||
public struct RenderTargetBinding | ||||
{ | ||||
#region Public Properties | ||||
public Texture RenderTarget | ||||
{ | ||||
get | ||||
{ | ||||
return renderTarget; | ||||
} | ||||
} | ||||
public CubeMapFace CubeMapFace | ||||
{ | ||||
get | ||||
{ | ||||
return cubeMapFace; | ||||
} | ||||
} | ||||
#endregion | ||||
#region Private Variables | ||||
private readonly Texture renderTarget; | ||||
private readonly CubeMapFace cubeMapFace; | ||||
#endregion | ||||
#region Public Constructors | ||||
public RenderTargetBinding(RenderTarget2D renderTarget) | ||||
{ | ||||
if (renderTarget == null) | ||||
{ | ||||
throw new ArgumentNullException("renderTarget"); | ||||
} | ||||
this.renderTarget = renderTarget; | ||||
cubeMapFace = CubeMapFace.PositiveX; | ||||
} | ||||
public RenderTargetBinding(RenderTargetCube renderTarget, CubeMapFace cubeMapFace) | ||||
{ | ||||
if (renderTarget == null) | ||||
{ | ||||
throw new ArgumentNullException("renderTarget"); | ||||
} | ||||
if (cubeMapFace < CubeMapFace.PositiveX || cubeMapFace > CubeMapFace.NegativeZ) | ||||
{ | ||||
throw new ArgumentOutOfRangeException("cubeMapFace"); | ||||
} | ||||
this.renderTarget = renderTarget; | ||||
this.cubeMapFace = cubeMapFace; | ||||
} | ||||
#endregion | ||||
#region Public Static Conversion Operator | ||||
public static implicit operator RenderTargetBinding(RenderTarget2D renderTarget) | ||||
{ | ||||
return new RenderTargetBinding(renderTarget); | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||