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Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Graphics/RenderTargetBinding.cs
85 lines | 1.6 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
// RenderTargetBinding structure: http://msdn.microsoft.com/en-us/library/ff434403.aspx
public struct RenderTargetBinding
{
#region Public Properties
public Texture RenderTarget
{
get
{
return renderTarget;
}
}
public CubeMapFace CubeMapFace
{
get
{
return cubeMapFace;
}
}
#endregion
#region Private Variables
private readonly Texture renderTarget;
private readonly CubeMapFace cubeMapFace;
#endregion
#region Public Constructors
public RenderTargetBinding(RenderTarget2D renderTarget)
{
if (renderTarget == null)
{
throw new ArgumentNullException("renderTarget");
}
this.renderTarget = renderTarget;
cubeMapFace = CubeMapFace.PositiveX;
}
public RenderTargetBinding(RenderTargetCube renderTarget, CubeMapFace cubeMapFace)
{
if (renderTarget == null)
{
throw new ArgumentNullException("renderTarget");
}
if (cubeMapFace < CubeMapFace.PositiveX || cubeMapFace > CubeMapFace.NegativeZ)
{
throw new ArgumentOutOfRangeException("cubeMapFace");
}
this.renderTarget = renderTarget;
this.cubeMapFace = cubeMapFace;
}
#endregion
#region Public Static Conversion Operator
public static implicit operator RenderTargetBinding(RenderTarget2D renderTarget)
{
return new RenderTargetBinding(renderTarget);
}
#endregion
}
}