Show More
Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines
Starting to add additional timers for different stages of the process of
updating in order to get more insight into what is slowing it down.
The update takes 9ms, which is much longer than it used to.
Engine-specific timers are coming later.
References:
File last commit:
Show/Diff file:
Action:
FNA/src/Graphics/Texture.cs
132 lines | 2.7 KiB | text/x-csharp | CSharpLexer
132 lines | 2.7 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using System; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
public abstract class Texture : GraphicsResource | ||||
{ | ||||
#region Public Properties | ||||
public SurfaceFormat Format | ||||
{ | ||||
get; | ||||
protected set; | ||||
} | ||||
public int LevelCount | ||||
{ | ||||
get; | ||||
protected set; | ||||
} | ||||
#endregion | ||||
#region Internal Variables | ||||
internal IGLTexture texture; | ||||
#endregion | ||||
#region Protected Dispose Method | ||||
protected override void Dispose(bool disposing) | ||||
{ | ||||
if (!IsDisposed) | ||||
{ | ||||
GraphicsDevice.GLDevice.AddDisposeTexture(texture); | ||||
} | ||||
base.Dispose(disposing); | ||||
} | ||||
#endregion | ||||
#region Internal Context Reset Method | ||||
internal protected override void GraphicsDeviceResetting() | ||||
{ | ||||
// FIXME: Do we even want to bother with DeviceResetting for GL? -flibit | ||||
} | ||||
#endregion | ||||
#region Static SurfaceFormat Size Method | ||||
internal static int GetFormatSize(SurfaceFormat format) | ||||
{ | ||||
switch (format) | ||||
{ | ||||
case SurfaceFormat.Dxt1: | ||||
return 8; | ||||
case SurfaceFormat.Dxt3: | ||||
case SurfaceFormat.Dxt5: | ||||
return 16; | ||||
case SurfaceFormat.Alpha8: | ||||
return 1; | ||||
case SurfaceFormat.Bgr565: | ||||
case SurfaceFormat.Bgra4444: | ||||
case SurfaceFormat.Bgra5551: | ||||
case SurfaceFormat.HalfSingle: | ||||
case SurfaceFormat.NormalizedByte2: | ||||
return 2; | ||||
case SurfaceFormat.Color: | ||||
case SurfaceFormat.Single: | ||||
case SurfaceFormat.Rg32: | ||||
case SurfaceFormat.HalfVector2: | ||||
case SurfaceFormat.NormalizedByte4: | ||||
case SurfaceFormat.Rgba1010102: | ||||
case SurfaceFormat.ColorBgraEXT: | ||||
return 4; | ||||
case SurfaceFormat.HalfVector4: | ||||
case SurfaceFormat.Rgba64: | ||||
case SurfaceFormat.Vector2: | ||||
return 8; | ||||
case SurfaceFormat.Vector4: | ||||
return 16; | ||||
default: | ||||
throw new ArgumentException("Should be a value defined in SurfaceFormat", "Format"); | ||||
} | ||||
} | ||||
internal static int GetPixelStoreAlignment(SurfaceFormat format) | ||||
{ | ||||
/* | ||||
* https://github.com/FNA-XNA/FNA/pull/238 | ||||
* https://www.khronos.org/registry/OpenGL/specs/gl/glspec21.pdf | ||||
* OpenGL 2.1 Specification, section 3.6.1, table 3.1 specifies that the pixelstorei alignment cannot exceed 8 | ||||
*/ | ||||
return Math.Min(8, GetFormatSize(format)); | ||||
} | ||||
#endregion | ||||
#region Static Mipmap Level Calculator | ||||
internal static int CalculateMipLevels( | ||||
int width, | ||||
int height = 0, | ||||
int depth = 0 | ||||
) { | ||||
int levels = 1; | ||||
for ( | ||||
int size = Math.Max(Math.Max(width, height), depth); | ||||
size > 1; | ||||
levels += 1 | ||||
) { | ||||
size /= 2; | ||||
} | ||||
return levels; | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||