Commit Description:
Add timers for Simulation and various engines...
Commit Description:
Add timers for Simulation and various engines Starting to add additional timers for different stages of the process of updating in order to get more insight into what is slowing it down. The update takes 9ms, which is much longer than it used to. Engine-specific timers are coming later.
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FNA/src/Graphics/Texture.cs
132 lines | 2.7 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using System;
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
public abstract class Texture : GraphicsResource
{
#region Public Properties
public SurfaceFormat Format
{
get;
protected set;
}
public int LevelCount
{
get;
protected set;
}
#endregion
#region Internal Variables
internal IGLTexture texture;
#endregion
#region Protected Dispose Method
protected override void Dispose(bool disposing)
{
if (!IsDisposed)
{
GraphicsDevice.GLDevice.AddDisposeTexture(texture);
}
base.Dispose(disposing);
}
#endregion
#region Internal Context Reset Method
internal protected override void GraphicsDeviceResetting()
{
// FIXME: Do we even want to bother with DeviceResetting for GL? -flibit
}
#endregion
#region Static SurfaceFormat Size Method
internal static int GetFormatSize(SurfaceFormat format)
{
switch (format)
{
case SurfaceFormat.Dxt1:
return 8;
case SurfaceFormat.Dxt3:
case SurfaceFormat.Dxt5:
return 16;
case SurfaceFormat.Alpha8:
return 1;
case SurfaceFormat.Bgr565:
case SurfaceFormat.Bgra4444:
case SurfaceFormat.Bgra5551:
case SurfaceFormat.HalfSingle:
case SurfaceFormat.NormalizedByte2:
return 2;
case SurfaceFormat.Color:
case SurfaceFormat.Single:
case SurfaceFormat.Rg32:
case SurfaceFormat.HalfVector2:
case SurfaceFormat.NormalizedByte4:
case SurfaceFormat.Rgba1010102:
case SurfaceFormat.ColorBgraEXT:
return 4;
case SurfaceFormat.HalfVector4:
case SurfaceFormat.Rgba64:
case SurfaceFormat.Vector2:
return 8;
case SurfaceFormat.Vector4:
return 16;
default:
throw new ArgumentException("Should be a value defined in SurfaceFormat", "Format");
}
}
internal static int GetPixelStoreAlignment(SurfaceFormat format)
{
/*
* https://github.com/FNA-XNA/FNA/pull/238
* https://www.khronos.org/registry/OpenGL/specs/gl/glspec21.pdf
* OpenGL 2.1 Specification, section 3.6.1, table 3.1 specifies that the pixelstorei alignment cannot exceed 8
*/
return Math.Min(8, GetFormatSize(format));
}
#endregion
#region Static Mipmap Level Calculator
internal static int CalculateMipLevels(
int width,
int height = 0,
int depth = 0
) {
int levels = 1;
for (
int size = Math.Max(Math.Max(width, height), depth);
size > 1;
levels += 1
) {
size /= 2;
}
return levels;
}
#endregion
}
}