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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation.
Previously, if there was more than one tick being advanced at once, it would
overshoot how many ticks it covered. So if it was covering 5 ticks and each
tick happens every 100 units, rather than recording that it had simulated
through t= 500, it would increase the cumulative time for each tick, recording
that it had simulated through t=2500.
Add error message, too.
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SpriteFontPlus/src/SpriteBatchExtensions.cs
48 lines | 1.7 KiB | text/x-csharp | CSharpLexer
48 lines | 1.7 KiB | text/x-csharp | CSharpLexer
r0 | using Microsoft.Xna.Framework; | ||
using Microsoft.Xna.Framework.Graphics; | |||
using System.Text; | |||
namespace SpriteFontPlus | |||
{ | |||
public static class SpriteBatchExtensions | |||
{ | |||
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color) | |||
{ | |||
return font.DrawString(batch, text, pos, color); | |||
} | |||
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color, Vector2 scale) | |||
{ | |||
return font.DrawString(batch, text, pos, color, scale); | |||
} | |||
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors) | |||
{ | |||
return font.DrawString(batch, text, pos, glyphColors); | |||
} | |||
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors, Vector2 scale) | |||
{ | |||
return font.DrawString(batch, text, pos, glyphColors, scale); | |||
} | |||
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color) | |||
{ | |||
return font.DrawString(batch, text, pos, color); | |||
} | |||
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color, Vector2 scale) | |||
{ | |||
return font.DrawString(batch, text, pos, color, scale); | |||
} | |||
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors) | |||
{ | |||
return font.DrawString(batch, text, pos, glyphColors); | |||
} | |||
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors, Vector2 scale) | |||
{ | |||
return font.DrawString(batch, text, pos, glyphColors, scale); | |||
} | |||
} | |||
} |