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Commit Description:
Fix issue with simulation....
Commit Description:
Fix issue with simulation. Previously, if there was more than one tick being advanced at once, it would overshoot how many ticks it covered. So if it was covering 5 ticks and each tick happens every 100 units, rather than recording that it had simulated through t= 500, it would increase the cumulative time for each tick, recording that it had simulated through t=2500. Add error message, too.
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SpriteFontPlus/src/SpriteBatchExtensions.cs
48 lines | 1.7 KiB | text/x-csharp | CSharpLexer
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Text;
namespace SpriteFontPlus
{
public static class SpriteBatchExtensions
{
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color)
{
return font.DrawString(batch, text, pos, color);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color color, Vector2 scale)
{
return font.DrawString(batch, text, pos, color, scale);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors)
{
return font.DrawString(batch, text, pos, glyphColors);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, string text, Vector2 pos, Color[] glyphColors, Vector2 scale)
{
return font.DrawString(batch, text, pos, glyphColors, scale);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color)
{
return font.DrawString(batch, text, pos, color);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color color, Vector2 scale)
{
return font.DrawString(batch, text, pos, color, scale);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors)
{
return font.DrawString(batch, text, pos, glyphColors);
}
public static float DrawString(this SpriteBatch batch, DynamicSpriteFont font, StringBuilder text, Vector2 pos, Color[] glyphColors, Vector2 scale)
{
return font.DrawString(batch, text, pos, glyphColors, scale);
}
}
}