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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Content/ContentReaders/SkinnedEffectReader.cs
37 lines | 1.0 KiB | text/x-csharp | CSharpLexer
37 lines | 1.0 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using Microsoft.Xna.Framework.Graphics; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Content | ||||
{ | ||||
class SkinnedEffectReader : ContentTypeReader<SkinnedEffect> | ||||
{ | ||||
#region Protected Read Method | ||||
protected internal override SkinnedEffect Read( | ||||
ContentReader input, | ||||
SkinnedEffect existingInstance | ||||
) { | ||||
SkinnedEffect effect = new SkinnedEffect(input.ContentManager.GetGraphicsDevice()); | ||||
effect.Texture = input.ReadExternalReference<Texture>() as Texture2D; | ||||
effect.WeightsPerVertex = input.ReadInt32(); | ||||
effect.DiffuseColor = input.ReadVector3(); | ||||
effect.EmissiveColor = input.ReadVector3(); | ||||
effect.SpecularColor = input.ReadVector3(); | ||||
effect.SpecularPower = input.ReadSingle(); | ||||
effect.Alpha = input.ReadSingle(); | ||||
return effect; | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||