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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Content/ContentReaders/SkinnedEffectReader.cs
37 lines | 1.0 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
#region Using Statements
using Microsoft.Xna.Framework.Graphics;
#endregion
namespace Microsoft.Xna.Framework.Content
{
class SkinnedEffectReader : ContentTypeReader<SkinnedEffect>
{
#region Protected Read Method
protected internal override SkinnedEffect Read(
ContentReader input,
SkinnedEffect existingInstance
) {
SkinnedEffect effect = new SkinnedEffect(input.ContentManager.GetGraphicsDevice());
effect.Texture = input.ReadExternalReference<Texture>() as Texture2D;
effect.WeightsPerVertex = input.ReadInt32();
effect.DiffuseColor = input.ReadVector3();
effect.EmissiveColor = input.ReadVector3();
effect.SpecularColor = input.ReadVector3();
effect.SpecularPower = input.ReadSingle();
effect.Alpha = input.ReadSingle();
return effect;
}
#endregion
}
}