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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Content/ContentReaders/VertexBufferReader.cs
44 lines | 1.1 KiB | text/x-csharp | CSharpLexer
44 lines | 1.1 KiB | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
/* Derived from code by the Mono.Xna Team (Copyright 2006). | ||||
* Released under the MIT License. See monoxna.LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
#region Using Statements | ||||
using Microsoft.Xna.Framework.Graphics; | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Content | ||||
{ | ||||
class VertexBufferReader : ContentTypeReader<VertexBuffer> | ||||
{ | ||||
#region Protected Read Method | ||||
protected internal override VertexBuffer Read( | ||||
ContentReader input, | ||||
VertexBuffer existingInstance | ||||
) { | ||||
VertexDeclaration declaration = input.ReadRawObject<VertexDeclaration>(); | ||||
int vertexCount = (int) input.ReadUInt32(); | ||||
byte[] data = input.ReadBytes(vertexCount * declaration.VertexStride); | ||||
VertexBuffer buffer = new VertexBuffer( | ||||
input.ContentManager.GetGraphicsDevice(), | ||||
declaration, | ||||
vertexCount, | ||||
BufferUsage.None | ||||
); | ||||
buffer.SetData(data); | ||||
return buffer; | ||||
} | ||||
#endregion | ||||
} | ||||
} | ||||