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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
/* Derived from code by the Mono.Xna Team (Copyright 2006).
* Released under the MIT License. See monoxna.LICENSE for details.
*/
#endregion
#region Using Statements
using Microsoft.Xna.Framework.Graphics ;
#endregion
namespace Microsoft.Xna.Framework.Content
{
class VertexBufferReader : ContentTypeReader < VertexBuffer >
{
#region Protected Read Method
protected internal override VertexBuffer Read (
ContentReader input ,
VertexBuffer existingInstance
) {
VertexDeclaration declaration = input . ReadRawObject < VertexDeclaration >();
int vertexCount = ( int ) input . ReadUInt32 ();
byte [] data = input . ReadBytes ( vertexCount * declaration . VertexStride );
VertexBuffer buffer = new VertexBuffer (
input . ContentManager . GetGraphicsDevice (),
declaration ,
vertexCount ,
BufferUsage . None
);
buffer . SetData ( data );
return buffer ;
}
#endregion
}
}
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