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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Content/ContentReaders/VertexBufferReader.cs
44 lines | 1.1 KiB | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
/* Derived from code by the Mono.Xna Team (Copyright 2006).
* Released under the MIT License. See monoxna.LICENSE for details.
*/
#endregion
#region Using Statements
using Microsoft.Xna.Framework.Graphics;
#endregion
namespace Microsoft.Xna.Framework.Content
{
class VertexBufferReader : ContentTypeReader<VertexBuffer>
{
#region Protected Read Method
protected internal override VertexBuffer Read(
ContentReader input,
VertexBuffer existingInstance
) {
VertexDeclaration declaration = input.ReadRawObject<VertexDeclaration>();
int vertexCount = (int) input.ReadUInt32();
byte[] data = input.ReadBytes(vertexCount * declaration.VertexStride);
VertexBuffer buffer = new VertexBuffer(
input.ContentManager.GetGraphicsDevice(),
declaration,
vertexCount,
BufferUsage.None
);
buffer.SetData(data);
return buffer;
}
#endregion
}
}