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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/DepthFormat.cs
34 lines | 739 B | text/x-csharp | CSharpLexer
34 lines | 739 B | text/x-csharp | CSharpLexer
r0 | #region License | |||
/* FNA - XNA4 Reimplementation for Desktop Platforms | ||||
* Copyright 2009-2020 Ethan Lee and the MonoGame Team | ||||
* | ||||
* Released under the Microsoft Public License. | ||||
* See LICENSE for details. | ||||
*/ | ||||
#endregion | ||||
namespace Microsoft.Xna.Framework.Graphics | ||||
{ | ||||
/// <summary> | ||||
/// Defines formats for depth-stencil buffer. | ||||
/// </summary> | ||||
public enum DepthFormat | ||||
{ | ||||
/// <summary> | ||||
/// Depth-stencil buffer will not be created. | ||||
/// </summary> | ||||
None, | ||||
/// <summary> | ||||
/// 16-bit depth buffer. | ||||
/// </summary> | ||||
Depth16, | ||||
/// <summary> | ||||
/// 24-bit depth buffer. | ||||
/// </summary> | ||||
Depth24, | ||||
/// <summary> | ||||
/// 32-bit depth-stencil buffer. Where 24-bit depth and 8-bit for stencil used. | ||||
/// </summary> | ||||
Depth24Stencil8 | ||||
} | ||||
} | ||||