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Commit Description:
Various UI improvements.
Commit Description:
Various UI improvements.
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FNA/src/Graphics/DepthFormat.cs
34 lines | 739 B | text/x-csharp | CSharpLexer
#region License
/* FNA - XNA4 Reimplementation for Desktop Platforms
* Copyright 2009-2020 Ethan Lee and the MonoGame Team
*
* Released under the Microsoft Public License.
* See LICENSE for details.
*/
#endregion
namespace Microsoft.Xna.Framework.Graphics
{
/// <summary>
/// Defines formats for depth-stencil buffer.
/// </summary>
public enum DepthFormat
{
/// <summary>
/// Depth-stencil buffer will not be created.
/// </summary>
None,
/// <summary>
/// 16-bit depth buffer.
/// </summary>
Depth16,
/// <summary>
/// 24-bit depth buffer.
/// </summary>
Depth24,
/// <summary>
/// 32-bit depth-stencil buffer. Where 24-bit depth and 8-bit for stencil used.
/// </summary>
Depth24Stencil8
}
}